August - Rendering Improvements, Finish Gameplay Polish on Alien Races, Level Script Libraries
Begin production of single-player levels, Rendering Improvements
In the battles of Earth's unwritten past, we knew that time was a constant. We knew that time was inevitable.
Then the alien threat appeared. Every move they made a perfect counter, every strike executed with preternatural precision. One by one Earth's colonies fell, with only ashes left behind.
But humanity learns, humanity adapts. Now we know the truth. The inevitable, the constant, is mere illusion, as fragile
as glass.
And time... Time is a weapon.
Version 0.5.0.0 is a nice big round number. And with nice big round numbers comes lots of under-the-hood improvements. For starters, this release has a new rendering model, which is more accurate with respect to lighting. It also has support for custom keybindings, a clone brush in the level editor, a new major balancing pass, as well as the usual bug fixes.
If you have already preordered Achron, you can download it here. Read More & Check out the Changelog
Today's release fixes a number of long-standing control issues with units, and also many bug fixes. Build menus are now accessible without using chronoenergy and units' objectives are shown via arrows. Objective arrows may be enabled on the settings page in the menu. This release also contains some performance improvements to the gameplay and improvements to terrain elevation controls in the level editor.
If you have already preordered Achron, you can download it here. Read More & Check out the Changelog